The cap will be increased by 10 shards per Greater Rift level completed. Image: Bungie Entertainment via HGG / Kody Wirth. 4. For the following reasons (the order is subjective): 1- The challenge/ bragging rights; 2- XP; 3- To level up gems; 4- Better loot, more shards and higher shard cap (only for solo players though). I'm glad you like it! The reason I suggest these numbers is based on the number of blood shards you get from those level of rifts, relative to the current cap. Greater Rift 1 is equivalent to hard. I do most gr120-140 and avarage 500-580 every run. Subscribe to newsletters. I created a level 31 Witch Doctor and I dump all my blood shards into that character. Gamble for Bracers at Level 1 to 15 for Wraps of Clarity. Even if you're still coming out of T6, you'd be able to do GR 25 and get at least 250 extra shard cap and most people who play competitively are just in the low 50s range, so another ~500 shards isn't too unreasonable. 0 goes live to update your Blood Shard cap. Another 10 shards will buy you a 10 minute speed boost, which is enough to get you into RFK or Wailing Caverns with the stat buffs still active. [deleted] • 8 yr. Editorials; Game Reviews;. 1500 Blood Shards — Greater Rift 100. 8: 30 Forgotten Soul s: Farm Greater Rifts and salvage Legendaries. With each level successfully completed, you gain 10 maximum blood shard capacity. A more masochistic method would be to farm very low level grifts, noting the number of shards that drop for each level. Compared to a solo GR that has ~62. Almost all the people I know will not be able to solo GR 80 to 100 to get the higher blood shard unlocks unless they can pay in smaller amounts over time to unlock those nodes. So you can play in a T6 game and do a GR 50, which is equivalent to T11. But since your average legendaries/GR still increases a little as you move above GR90, sometimes it's worth it to run 100s instead or something assuming you can run them fast enough. 1. 66% of that is 70 per week. As a base drop, they are equal to a level 50 Legendary Gem, and are upgraded by 25 levels per Shard rank (i. The cap for this is at greater rift level 90, at which you get 12 legendary items at the end. The recommended abilities for the Enchantress are: Level 15: Temporal Pulse — Take this skill for an AoE, Intelligence-scaling duration slow on a very short cooldown that offers an easy proc for bonuses like Bane of the Trapped. Goes up 5 every level I believe. Still haven’t use it either. ~1380 shads per hour + possible legend drops. I usually run greater rifts in the low to mid 30's, where I get close to 200 blood shards per rift (approximately double the amount from t6) so I think that's around the point where the cap should be doubled as. No primal drop on first GR lvl 70. For example, after clearing 50 GR, your cap will be 1000 Blood shards (500 + 50 * 10). I wish Kadala had a gambling option for any possible item in the game, not just specific armor or weapons categories. Increasing your maximum Blood Shard pool is done by clearing a higher Greater Rift rank solo — you get ten more in your pool for each rank. Kindergarten-2607 September 17, 2019, 6:55pm #4. Solo monk pushed 120, obviously 4-5k paragon. 76K subscribers in the ContestOfChampions community. Again, it is 80% as effective as the Area Damage value for 5 enemies. P1136. The fact some one has 1800/1900/2000 BS cap over 1500 cap is a status symbol / reward for efforts made, although only valid on first time clears. 9). Howling Abyss: 55 per 10 seconds; starts at 1:00. you assess that to your own pace. For a total of 20 Blood Shards you can get +10 STR, +10 AGI and +10 INT for 30 minutes, and an armour shield (armour + damage to attackers, a bit like a mage's Frost Armo(u)r) for 10 minutes. Eventually by spending them slowly and looking at the list you’ve created, you might be able to get exactly 1600. They are encountered in Fields of Hatred, where they can be obtained by slaying enemy players and monsters, along with opening chests and completing events. 11 votes, 29 comments. change from 0% => 0. If you have 1X75 shards gamble 25 and complete a 6 rift. you can get easily some pieces from raid vendors. If you REALLY wanna roll on a legendary, the only thing level 1 has is Winter Flurry which requires blizzard to have any effect. Remember that you don't have to go GR by GR to unlock it. You take a leveled legendary gem, an ancient legendary item, and 3 flawless royal gems of the type you want, and combine them. While Soul Shards Rank 0 and Rank 3 special powers do not work on Followers, the normal offensive and defensive stats accessible with Rank 1 and Rank 2 upgrades are working just fine. Teleport & Barrier: Levels 7-14. The Altar is accessible from level 1. I keep doing this until I complete any set. I had a GR 118 solo clear in. 3: 7. 99/year. Go to town, spend few shards and come back. Reply [deleted]. Base cap: 500 GR 25: 750 GR 30: 1000 GR 35: 1250 GR 40: 1500Upcoming Changes to Leveling, IP, & Rewards. 6 metres (1,016ft) high. Equipping 5 shards and the set bonus will increase your DPS (or healing) by about 10%. Go to town, spend few shards and come back. Whether its a 60/70/80/90/100 its irrelevant. I'm around GR level 70 right now and that's a cap of about 1240 shards with boss drops being 200+ shards at a time. When gambling for a specific item, one should consider how many different items are contained in the same category. Card Design Competition #7, Deck Talk: Neirea - Secret Balance Mage, Blizzard Stream Awards Weekly Sales: Chef Stitches & Blood Elf Tyrande, Blizzard Stream AwardsRun GRs till you reach your shard cap and there are still blood shards on the ground. All Soul Shards have a unique power based on the shard type at rank 0, then. After reaching Level 70, the easiest way to start gearing up and progressing towards the end-game is by using the set given by the Haedrig's Gifts. like i haveto do higher gr ? comments sorted by Best Top New Controversial Q&A Add a Comment More posts from r/diablo3. nugginthat. Each gRift level increases the blood shard cap by 10; the stuff sold by Kadala is 25, 50, 75 or 100 shards. Much sooner than the 7. 3 minutes is quite slow for grs as low as 90's. This means that if you can do GR 100 as fast as GR 90, go for GR 100. As a base drop, they are equal to a level 50 Legendary Gem, and are upgraded by 25 levels per Shard rank (i. The idea of Nephalem Rifts is based on the community-proposed idea of endless dungeons with ever-increasing difficulty. For accuracy, we fired the test gun from a benchrest at a 15-yard target. r/diablo3 • I. It is getting really annoying to have a max of only 50 enhancement prisms and 10 ascendant shards. Eternal Ice Shard. Support GR Build with Raekor and HotNS Sets top-tier group gr-farming support. You definitely can on pc. If the cap is 1,000 shards, it's safe to assume he'll sell things in the HUNDREDS of shards range, etc. But this is hardly a problem with the 100 shard cap in place. You will need to run additional solo Greater Rifts after 2. To my knowledge it was 4% monster life increase per level. You go do a GR113 or so, so you have at least 1630 capacity. 28 talent timings. 95) shards per rift lvl. This enables the gambling strategy of a level 1 Crusader to spend shards on shields, quickly yielding Guard of Johanna and/or Denial from the tiny RNG pool of a starting character. 8 / 1. I agree with having a cap in place, but also agree it needs to increase. Given the fact that a T6 Rift is around 2-4 minutes and a GR38-39 would be 10-15 minutes, T6 is still the obvious choice for loot, blood shards and experience. Level 3 – Item Level 380. The cap not being increased is probably just a small oversight. You don't have to finish the levels one by one--it only. Greater Rifts - monsters health and damage scaling Monsters health: Normal - Hard: 2 Hard - T VI: 1. General consensus: GR 90 will drop BETWEEN 10 - 12 legendaries, while GR 100 will ALWAYS drop 12 legendaries (The maximum amount). g. In non-Season, you do not get the The Primal Soul-o Achievement or the guaranteed Primal drop. The equation for your bloodshard cap is as follows…. First determine how many shards you want to carry, then put (32 minus that amount) in your bank. I would recommend pushing to a GR 115 if you can so you have room for excess shards. Crafting an item with a gear score of 600 will reward you with Umbral Shards if you also have the expertise of 600 or higher for that specific. That level could be in the 120s, or upper 140s. 45. 0. For the 2020-21 season, the smaller taxpayer MLE starts at $5. ago Just to. For extra Shards, you can hunt Blood Thieve, a version of Treasure Goblins that can only drop Blood Shards. 500 Base + (100 x 10) from GR. BDO Elvia Realms convert low level Serendia and Calpheon zones into end game grinding spots, where players can earn top tier rewards for their troubles. They drop from Horadric Caches and Rift Guardians. This gear is available for 5 armor slots, and matching shard-types across 3 slots activates a set bonus (the set bonus is tied to the shards, not the item). But yeah, those will gain Paragon pretty quickly as evident with the results. E. You receive one Stat Points and one Ability Point on each level up. Every Legendary from then on has about a 1 in 400 chance to be a Primal Ancient. Except my blood shard cap was 1300, so I did a few GRs and got it up to 1500 max. Go to town and spend enough shards at Kadala so that you can pick up what is left on the ground, but you are still within 25 shards of your maximum. Shard of Bek — Your damage is increased by 1. 1900. You will next focus on getting the Legendary Gems for your jewelry, leveling those, and leveling Leg gems to use for Augmenting your armor. Your blood shard count is 500+(10*best gr level completed) maxing out at 2000 when you do a GR150. ago. 1 Requirements: Requires All Classes Level 1 Item Level 1 Statistics & Bonuses: Defense: 7. scales a bit higher for each torment increase. Well, it caps at 577 at GR150. How did you guys get so many shards? I absolutely love the game, and am level 20 but i only have 3000 shards and i literally loot everything i see. E. A tier 5 gRift is 48 shard… which cannot be picked up since there are too many. SSF leaderboard for WW barb since I’ll be creating one so I can gear my templar for WD pushing. 503% scaling. I just tested this out. Complete a gr 2 or 3 levels higher - this gives you space for an extra 20 or 30, then try to pick up your blood shards. 2 runs per character. Kill Malthael in Pandemonium Fortress Level 3 in Act 5 on any difficulty to drop the plan, then craft it at the Blacksmith. 0, you were locked into a max carrying capacity of 500 Blood Shards, but now with the new update, you can increase this capacity by 10 for. Your blood shard count is 500+(10*best gr level completed) maxing out at 2000 when you do a GR150. Needing to have the full amount all at once (thus having run a GR. Rift Guardians on Normal through Torment I will drop the same amount of. greater rift 42 gives 250 shards. Crazy difference, right? So my. I believe you can skip difficulties and get the same increase as if you had done them all. ago This is the way. It is looted from Bristleback Water Seeker. ~1380 shads per hour + possible legend drops. I believe you reach 12 items way before that, but they are not guarenteed to be legendary. Wrong. 28 raseru • 6 mo. Basically the most efficient is when you can kill trash in 1-2 hits, and elites in a couple of seconds. Get once to 75 and then you can use the waystone to grind. That's interesting, didn't know OoE has a way to increase that level cap. Put Sage’s Journey on your Follower for double Death’s Breaths. 2. ago. I aim for under 3 minutes for speed GR. Ehh stealing Blood Shards?. Approximately 1 in 10 Legendaries will be Ancient. E: 20 Forgotten. These vendors allow you to spend your shards and crystals on Battle Engravings, different rarities of jewelry, or crafting materials respective to the currency's tier. We suggest you start working towards the Staff of Herding early. (Bloodshard cap - 500) / 10 = Highest Solo GR clearance. ※Only for use in. 17^5 = 2. Blood Shards are an alternate currency in the Adventure Mode of Diablo III: Reaper of Souls. Goes up 5 every level I believe. l The retained-weight column shows the recovered bullet. You beat me to it. Increasing Blood Shard capacity; Claire-Redfield 8 years ago #1. Iriesmile-2280 December 24, 2019, 11:51am #1. 110 is considered average pushings. Catch-Up Mechanic. Reply More posts you may like. First of all, see our Altar of Rites guide / order to get a clearer picture of. I was playing this game for the first time and ran across the problem where I can't pick up the entire stack of shards at. "1,400 BloodShards" 18: "Ancient Hellfire Amulet of Strength " 19:. S28 is the ‘Season of Massacre Leveling’ due to Node A in Alter of Rites: “Double massacre exp bonus and duration”. x % (no one know the exact value, believe to be something around 0. Complete this solo, and you will hit the cap needed for your 26th altar unlock. Region Chests are one-time unlocks, and can provide players with a bout of. Like "I'm on grift 30 and he's on level 33, I'm only a tiny bit behind" which is misleading because those three levels are much harder scaling than 27-30. I just got 4 shards from my daily, quest totaling me at 40 wild shards, I was planning on getting the last power for Gwen…At lvl 15 you already have all/most skills, more than you can use anyway, best weapons, artifacts and wreck enemies no problem. for example if you do GR20 then GR22 you will get a cap increase of 20 after the GR22. I'm currently sitting on like 10 rings I still have to go through. Like "I'm on grift 30 and he's on level 33, I'm only a tiny bit behind" which is misleading because those three levels are much harder scaling than 27-30. Frustrating especially given this season's Altar sacrifices. Open the Ice Cap mints container by slapping the lid. Ruby = Strength, Topaz = Intelligence, Emerald = Dexterity, Amethyst = Vitality. they will receive a number of Umbral Shards as a reward depending on the level of the gear. It makes the grift levels misleading. Before greater rifts, the max level was t6, and the cap was set to 500. You can get Umbral Shards by unlocking a Gypsum cast if your item slot Expertise is 600 or higher. If I remember correctly on the lower Torments. 1924… ratio confirming the 17% scaling. According to the developers and a few members of the community, there a some reasons these hard caps are existant. Hard cap is 99. You will want to run as high a gr as you can in under 2 minutes. ago. RogerGendron • 1 yr. The Umbral Shard rewards for each difficulty and score rank range from 27 for a Bronze rank on the first level of difficulty to a whopping 6000 if you score a Gold on level 10. No GR level affects the chances of ethereal or primal drops. The main purpose for Blood Shards is to target a specific armor item until you get the Ancient one you want. Each difficulty level between hard and torment 6 raises the equivalent greater rift level by three, so by torment 6 you're up to greater. Having a hell of a time getting the shards needed for this, but cant grind higher than GR100. 1400 Shards: 5: 610: 1200 Shards: 1500 Shards: 1800 Shards: 6: 613: 1600 Shards: 2000 Shards: 2400 Shards: 7: 616: 2000 Shards: 2600 Shards: 3000 Shards: 8: 619: 2600. blood shard farming at lower. It’s 50% easier to get compared to Johanna’s Guard with shards, but is far less OP… Crusader Leveling: FULL BUILD per LevelI've bought perks again for 2,700 shards to get 250,000 bloodpoints. The income. If you have The Primal Soul-o Achievement and a 1200+ Blood Shards cap, then you have unlocked Primal drops. Having a hell of a time getting the shards needed for this, but cant grind higher than GR100. e. e. Then back down about 5 levels for farming. Every cap reduces gains, but you still get some up until 99. Your regular rifts will always be the same difficulty level as the game. The magic target for Season 28 is a GR110. Flat Cap Head. It is easy to calculate the leveling of one legendary gem to level 100 costs 334 122 787 gold (502 360 000 for empowerment - 168 237 213 obtained for completing the GR), and during leveling we get 4931 shards. I want to gauge how much Xur will be selling stuff for and knowing the LS cap would give me a ballpark. They don't want people to have resources stockpiled like this so they can instantly just get ahead and spoil the content essentially. 2. solo GRift level in your seasonal records in your profile. If you have 1X77 shards gamble 25 and complete a 5 rift. "1,400 BloodShards" — Same as Tier 9. Sun (Level 2) 1,385. subscribers . Before update 2. Shard of Jas — Incoming healing you receive is increased by 0. you need to collect shards tied to the specific character (and, at legendary tier, you. This basically the start of the end game content. Increasing passive gold gain []No. Since Blood Shards are shared between characters, you can farm up Blood Shards on your main, and spend them on the low level alt to further. Yes you should up your torment to 16. These levels range from 1 to 150. though each has a weekly cap. Additionally, there is a PTR-only vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary items, greatly increasing the pace at which you acquire any and all items you may need for testing. That means if you manage to clear a GR100 solo you get a cap of: See moreGR150 (2000 blood shards) You start off with 500 blood shards and each GR level is equivalent to an increased cap of 10. Alternatively pick one slot and go for the same piece and then use “convert set piece” in the cube (this way is probably faster especially when your blood shard cap is low). 1600. 101 votes, 16 comments. 2. Torment 1 = GR10, Torment 6 = GR25, and Torment 10 = GR45. Can use up to 20 per honing attempt. You can technically grind 10,000 Justice Points in the first day, you just need to spend them every 4000 points when you are capped. XP is an additional 5% XP (multiplicatively) per level above GR70. Almost. GR tier compared to Gem's rank: Chance of upgrading +10 or higher: 100% +9: 90% +8: 80% +7: 70%. I suggest at least increasing it from 10 per GR level to 50. Before update 2. if you're at level 20, running public events will nab you plenty. Note that this only occurs when setting your new personal best — not every run! I find it hard to believe you’re paragon 845 with only having cleared GR ~40 (been a while so don’t remember what 800 shard cap is equivalent to) so you might still have a problem, but try doing a higher GR to see if it goes up Even bumping up by one level would increase as cap goes up 10 per GR level Complete a gr 2 or 3 levels higher - this gives you space for an extra 20 or 30, then try to pick up your blood shards. 5% multiplier, it should be the same 4x difference as going into that GR as a 4 man team. It costs 1 shard to MW legendary then dismantling gives you back no shards but lots of prisms. You ̲c̲a̲n̲ check your Blood Shard cap in non-Season for 1200 or higher. I try to keep the clears around 4-6 min depending on good or bad maps. You see the screen to. If things don't change from the PTR, PTR typically has 2000% of the normal drop rate. All primal and ancient items are always level 70 (they may be equipped by lower level classes with the Gem of Ease cube recipe or if the item has level requirement reduction). I believe you can skip difficulties and get the same increase as if you had done them all. GR100 is 427 shards, GR101 is 430 shards,. iirc you will get a cap increase of 10 shards per GR lvl completed, up to a cap of 1250. This Season, Demon Hunters will find the Shadow's Mantle set in their Haedrig's Gifts. Bloodshard cap = 500 + (10 * Highest Solo GR clearance) Subtract 500 from both sides of the equation…. 500 Umbral Shards can be obtained by killing Rafflebones in Reekwater or the Shattered Mountains. So the most effective to unlock a seal remains the GR91 x4 (Except for the xp). pic. WhiteDogg83 • 1 min. Otherwise just keep your shards for. Then you can max out your blood shards. So, whenever you create a new Character, open the Inventory and check your Blood Shard cap. every grift you clear adds 10 bloodshards to the limit. Final level. If you are trying to have exactly 1500 or 1600 in your inventory because of the Altar, you may need to gamble 2-3 belts and come back until you. If I wanted to farm up another alt this season, I'd get the LoN set, reroll them to the class I wanted, stick some mismatched ancients on them, and you will already be able to farm at a high level, especially if you use your death's breaths and blood shards to get the critical items (jewelry, weapons, etc) for the build you want. I’m not sure which is best to Mw and vault for future dismantling. 1. As others say. Destiny 2 Update 2. G: "Increase damage against elites by 15%. The Altar is accessible from level 1. 1. Demon Hunters are excellent at this strategy since. So, if you have 2-3 hours a day, that’s at least three times more than enough to get a GR110 done, to raise your bloodshard cap to 1600. Also scales on GRifts think I got like 110 or so for GR36. Fill your Gear XP. 286, or 28. (Full equivalency list. For a sacrifice to unlock a seal, the max is 1600, which is equivalent to a GR110, it’s an easy goal with the Altar’ bonus. 1. If no one answers I will update this post when I know if you can get 1000+. The 3 shards per GR tier actually starts at GR 42; from that point you can calculate the shard drop with 250 + 3 * (tier - 41). JaZepi • 31 min. A tier 5 gRift is 48 shard… which cannot be picked up since there are too many. This will be far and away the fastest Witch Doctor build this season. Needing to have the full amount all at once (thus having run a GR 80 for 1300, etc. ago. . Was great for paragon etc. g. also if you're getting near 15 minute times, you need to lower the difficulty. So if there is a lot of time left you can skip some level. Otherwise just keep your shards for. cad908 • 7 yr. my blood shard cap is still at 1500. ago. Fist_of_Suns 6 years ago #4. It takes you an incredibly far distance, has a really short cooldown, and even gives you a solid amount of damage reduction via Shimmering Teleport. Thank you all again for the responses, always helps to have more knowledge about the game. There are three core activities in Adventure Mode, the gameplay mode where you will spend the majority of your playtime: Bounties, Regular ("Nephalem") Rifts, and Greater Rifts. 0 %. Weapons: 75 shards regardless of type. why would you be scared to do a greater rift, you lose nothing if you fail it. Please increase or remove the Blood Shard limit! Ehh stealing Blood Shards?. What matters most is focusing on three things: the main quest, instances. People on this sub tend to get creative with their statements, so i asked for a source. That's 35,000gp back. 0 - Season 20 - LIGHTFALL. It's definitely not the same. This makes the early portion of the Seasonal Journey your first priority upon reaching Level 70. Also, the climb to one million shards would probably take months if not years. Dead Jul 24, 2019 @ 4:52am. This Season, Witch Doctors will find the Jade Harvester set in their Haedrig's Gifts. Ultimately you need to reach a minimum GR 110 for 1600 shards (last altar unlock) and you gain 10 to your Max for each GR level you clear. If you can't, tp back to town, gamble one 25 shard item and head back down. Alternative questing guide for Minas Morgul. Reply [deleted] • Additional. Sharding is this database partitioning technique that is considered to be an option by blockchain networks and tested on Ethereum, The more users that a blockchain network gets, the slower the network becomes, and this, in turn, leads to a higher level of latency Sharding. Use this Tier List for the strongest builds. Business, Economics, and Finance. g. 453504, while Shard's lowest price was recorded on Nov 29, 2020 when it. Shard of the Dark Arts. It adds 5 points per level of the gem as a stat bonus to the item (a level 50 gem is +250 stat). its the same, 1st skilll shard to me about 40 minutes but i wasnt doing something that gives xp every tick, 2nd shard took me under less than 5 minutes. The cap for XP and Shards within a match is 10 minutes, so don't play after that mark. Rift lvl to run I decided to plot data points and run linear regression for this problem that gives the exact for # of blood shards dropped at end per any level of greater rifts. ago. Legendary Gems feature in Diablo Immortal. This is especially true now that you are required to take the prisms and shards from crucible and gambit leveling. During season I can grind and hold 500. 3. Players who can efficiently clear level 9s. And once you unlock Primal drops in a Season, at the end of the Season the Primal Soul-o Achievement will carry over to your non-Season, which will be another. The functions for scaling from Hard to Torment VI/GR1-25 difficulty go like this (x=GR level): Health % = (3 √ 1. Once you do that, yes, Bloodshards are kind of pointless. Business, Economics, and Finance. Maybe somebody could confirm this. You first legendary could be ancient. In such case we will not have so many digits in HP of mobs and player’s damage as now - the HP of mobs will be always the same on all GR, only the value of player’s damage will be changed (like we have now for HP of player which is limited by about 1m and the appropriate damage of mobs) - i. All legendary gems can be upgraded to give them better stats (or rather, more powerful effects). If you have 1X79 shards gamble 250 and complete a 48 rift. They drop from Horadric Caches and Rift Guardians. Now you can simply smash the mints with the Insect Hammer you crafted earlier to retrieve mint parts. If the 4-man scaling is the only multiplier that hasn't changed between GR and torment, it would be the same. Rift Guardians on Normal through Torment I will drop the same amount of Blood Shards, but the amount will increase with. This includes Nightmare Dungeons, Tree of Whispers, Helltide, farming the PvP Zone and Boss kills. The magic target for Season 28 is a GR110. The Timeless Shard's title will indicate what type of item you can craft with it. EDIT: Just want to stress this is for maximizing legendary drops, shards, and (low-level) gem upgrades per hour, where speed per GR is the most important factor. Now, that's pretty. You have to complete SOLO Greater Rifts. Your cap will increase by 10 per solo Greater Rift level completed. So, as an example, by going up 10 GR levels, the monster HP goes up by (1. I don’t see any benefit in increasing this to 5min runs at all. Unlocking your limit for blood shards in Inventory. The cap is far too low. Depending how high gr you can run solo and for leveling gems to higher level for being better. 718 million and contracts can only run for up to three seasons. CryptoFor people running high level progress who help others too in lowers its incredibly easy to do 25 a week. The boost to your cap is not retroactive. The number of Shards you can get will also increase in Greater Rifts, and is often more than in standard Rifts, making this a significantly more dependable means of farming Blood Shards. T16 tops out at +1,760%. The cap will be increased by 10 shards per Greater Rift level completed. 80-90 on T5. Players save up thousands or hundreds of thousands of blood shards before the patch. 3. g. This means you can use a Prime Soul Shard in your follower Helmet to get the +946-1125 to any Main Stat in order to have an easier time reaching. Shard reached its highest price on Jan 14, 2022 when it was trading at its all-time high of $ 0.